Ha Ha, you know I didn't see that the first time around. I was concentrating on what he was saying in regards to the apk files.
It's OK, I'm not trying to start trouble just having a discussion about the differences in price. It's funny because I was just over in the other forum and someone was complaining about an app that you install in your computer for music and picture transfer without wire and they were complaining about charging 2 bucks for it. Amazing.
I think he was referring to himself as the troll--in a self deprecating kinda way. I seem to recall him getting blasted, perhaps too much, in a thread somewhere.
I'm happy to hear that you can use your apps off your iPhone on the iPad. It only seems fair.
Well it is nice but that was supposed to be the deal with the app store: you can install apps on up to 5 devices. So when they circumvent that by making it a separate app it kinda is lame.
Another thing is that an iPhone app that would have retina support on iPhone 4 or latest iPod Touch will not display in that resolution on the iPad, even though the iPad has more pixels and could easily display that 960 x 640 screen size. Instead we get the app at 480 x 320, or pixel doubled if we choose to scale up. Fine for simple apps, but kind of blocky on many others.
Back to the Angry Birds example... I bought the iPhone version for .99. It was worth it--fun game. On my iPhone 4 it runs at 960 x 640. Now my iPad version, which runs not that much larger at 1024 x 768, is $4.99. That is five times the price of the iPhone version. Worse, I had to start over again on the iPad version--game progress is not centralized in any way. In addition if I wanted to run my iPhone version on my iPad it would only run at 480 x 320.
Anyway, just seems that iPad apps are priced unreasonably in many cases.
Michael