I have access to Swiftkey on my IPad Air using IOS 8--no problem. You need to download it, then go to settings/general/keyboards and add it. You must turn on full access for it all to work but in truth I just prefer the new native keyboard for the IPad but I'm a fast typer and good speller. I'm going to keep it as accessible keyboard for IPad to keep trying it but prefer Swype for IPhone 5S
The Swift programming language used for developing iOS and Mac apps is not available for the iPad, it will only be available and useable on a Mac computer running OSX Yosemite as part of the latest version of Xcode. Here's some more info on it. https://developer.apple.com/swift/Thanks Diane
But not sure that this is the answer. The SWIFT that I am after is the new programming language used to develop Apps. Can you point me to an App. that you have created using only your iPad Air ?
Steep
The Swift programming language used for developing iOS and Mac apps is not available for the iPad, it will only be available and useable on a Mac computer running OSX Yosemite as part of the latest version of Xcode. Here's some more info on it. https://developer.apple.com/swift/
Scifan57
That's the way I understand it. However Apple linked Swift to the release of IOS-8 giving the impression it would be functional on a device running that operating system. A bit of misleading advertising.
As a computer hobbiest I had hoped for a coding facility to be built into the iPad operating system.
Steep
Apple linked Swift the release of iOS 8 because it was the WWDC keynote. While this event is widely streamed/viewed, it is for developers, not consumers. Both Swift and the new iOS 8 API's were major new tools for creating iOS apps.
So, they are linked, but only from a developer point of view. Swift is a new way to program for iOS, and iOS 8 has new features that you can use when programing in Swift. There was nothing in the keynote that suggested you'd be able to use Swift on the iPad or any other iOS device.
Context helps.
If you want to code for fun, try Codea.
If you get good at it and want to put something on the App Store, it can be done; though you'll still need the use of a Mac, Xcode, and a developer's account.
There are several apps in the store that were created with Codea, like Crabitron and Cargo Bot.
The problem with having Xcode on the iPad is that it's a powerful tool. Even if the newest iPads could handle the load, and they might, if rather slowly, you would still have to completely redesign the interface; because Xcode is also very complex. There is no Xcode lite for casual users.
While Swift is meant to be easier for developers than Objective C, the best parts of it, like Playground, actually require more computing power. another reason you're unlikely to see Xcode or Swift on the iPad.
As for me being happy, well, I'd love to see Apple's development tools on the iPad. I just know enough not to expect them any time soon.
You're welcome. Let me know what you think of it, after you have played for a while. The help/documentation part of the app needs to be explored, and there are some online resources at their site.
I've only done a couple of very simple programs, basically the same simple programs I've done on every computer I've owned (except the Mac) since my Commordore 64.