Assuming iPod Touches and iPhones will be able to synch / pair up. Why not 4 handhelds and an iPad? One might then be able to play just about any card game or similar there is.
Basic Principals
iPad acts as the table / the deck ? playing surface.
The handhelds are paired with the iPad.
Handheld displays a player’s hand.
Using buttons or gestures, cards or tiles are transferred to and from iPad (deck) and handhelds.
Could be played as manually or as automated as designer / players want.
Could start with Snap
2 handhelds and 1 iPad
iPad has deck and displays discards
iPad shuffles pack and deals cards to players handheld. Cards are displayed on handheld
Players discard selected cards in turn using gestures and buttons – e.g. tap to select card and tap discard button or flick card out of screen space.
When 2 cards the same the first to tap a button on their handheld wins or each player has an area of the iPad they have to tap. The paired cards appear in an area on the winners side of the iPad.(player’s game space?)
When you discard, the iPad automatically gives you a new card off the deck. This could be animated. Or the player drags the card from the deck to their game space and it appears in the player’s handheld.
At the end of the game the iPad can calculate the score and say “Congratulations Blue player wins with 20 pairings†or something.
Could do this with almost any card/tile game that involves discarding / picking up.
What I really want is to be bale to play a proper game of Mahjong.
IPad is the playing surface where the wall is created, tiles removed, tiles discarded, the discarded tile snapped up by other players (or not). If not either turned over or left character side up (a preference) and moved to the side within the wall.
iPad could allocate the winds and the wind of the round. These would appear on the players handheld.
Ipad would show and sound twittering sparrows, then construct the wall. Wind of the round would be asked to roll the dice (hopefully the dice roller app would be used on the handheld). The iPad would know the result and would split the wall and allocate the titles. Could be done in a flash or animated in some way
Handheld would show the tiels. They can be dragged about and arranged.
IPad would then sort out any flowers starting with the East wind of the round. Messages saying so would display on iPad. Flower title would appear on players end of iPad and animation of replacement tile from the wall would be palyed and tile would appear on handheld. This would repeat until all flowers in hand are replaced. Next wind is then processed (if any).
Preferences would be how fast one wanted to play the game, how automated, how much messages etc, sound. Could have a knowledge system advising players what hands are available with the titles (may even set it to take into account what tiles have been discarded (card counter). Could have it point out when you are one tile away and announce it to all players for you or not. Could have it automatically announce Mahjong.
I don’t know how the betting works, but surely should be able to set something up.
What about versions of the game – Chinese, European, three players.
Basic Principals
iPad acts as the table / the deck ? playing surface.
The handhelds are paired with the iPad.
Handheld displays a player’s hand.
Using buttons or gestures, cards or tiles are transferred to and from iPad (deck) and handhelds.
Could be played as manually or as automated as designer / players want.
Could start with Snap
2 handhelds and 1 iPad
iPad has deck and displays discards
iPad shuffles pack and deals cards to players handheld. Cards are displayed on handheld
Players discard selected cards in turn using gestures and buttons – e.g. tap to select card and tap discard button or flick card out of screen space.
When 2 cards the same the first to tap a button on their handheld wins or each player has an area of the iPad they have to tap. The paired cards appear in an area on the winners side of the iPad.(player’s game space?)
When you discard, the iPad automatically gives you a new card off the deck. This could be animated. Or the player drags the card from the deck to their game space and it appears in the player’s handheld.
At the end of the game the iPad can calculate the score and say “Congratulations Blue player wins with 20 pairings†or something.
Could do this with almost any card/tile game that involves discarding / picking up.
What I really want is to be bale to play a proper game of Mahjong.
IPad is the playing surface where the wall is created, tiles removed, tiles discarded, the discarded tile snapped up by other players (or not). If not either turned over or left character side up (a preference) and moved to the side within the wall.
iPad could allocate the winds and the wind of the round. These would appear on the players handheld.
Ipad would show and sound twittering sparrows, then construct the wall. Wind of the round would be asked to roll the dice (hopefully the dice roller app would be used on the handheld). The iPad would know the result and would split the wall and allocate the titles. Could be done in a flash or animated in some way
Handheld would show the tiels. They can be dragged about and arranged.
IPad would then sort out any flowers starting with the East wind of the round. Messages saying so would display on iPad. Flower title would appear on players end of iPad and animation of replacement tile from the wall would be palyed and tile would appear on handheld. This would repeat until all flowers in hand are replaced. Next wind is then processed (if any).
Preferences would be how fast one wanted to play the game, how automated, how much messages etc, sound. Could have a knowledge system advising players what hands are available with the titles (may even set it to take into account what tiles have been discarded (card counter). Could have it point out when you are one tile away and announce it to all players for you or not. Could have it automatically announce Mahjong.
I don’t know how the betting works, but surely should be able to set something up.
What about versions of the game – Chinese, European, three players.