Super Mario Run creator Shigeru Miyamoto has been talking to Mashable, via 9to5 Mac, about the forthcoming game featuring his most famous Nintendo creation. During the interview, Miyamoto commented that Super Mario Run will require a persistent internet connection in order to work. Of course this is not exactly unusual in the world of iOS gaming these days, but what is a little unusual is the reason that Miyamoto gave to Mashable about why the game must be always connected to the internet when playing. According to Miyamoto, Nintendo is worried about the game being pirated users with jailbroken devices if it is available to play offline.
“For us, we view our software as being a very important asset for us,” said Miyamoto. “And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.
We wanted to be able to leverage that network connection with all three of the modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.”
So it looks like Super Mario Run, just as with Pokémon Go, could be very heavy on your data usage when away from home. Maybe some of the carriers will start to offer special Super Mario Run data packages to get around the issue.
Source: Super Mario Run requires a persistent internet connection to play, no offline mode due to piracy concerns
Yesterday The Tonight Show host Jimmy Fallon had the honour of being one of the first people to play Super Mario Run on TV when he played a demo of the game brought personally to him by Nintendo of America president Reggie Fils-Aime. The game’s legendary creator, Shigeru Miyamoto was also in the audience, giving Fallon the thumbs-up for his skilled Super Mario Run gameplay.
MacRumors reports that aside from showing off what looks like a fantastic game, Fils-Aime also revealed that from today onwards you’ll be able to get your hands on a playable demo of Super Mario Run at your local Apple retail store.
The first of several forthcoming Nintendo titles for iOS, including an Animal Crossing game, Super Mario Run arrives in the App Store on December 15. It will be free to download, but it will cost you a one-time-only fee of $10 to unlock all content in the game.
Source: Playable Demos of 'Super Mario Run' in Apple Stores From Today
The iPad continues to make inroads into the sporting world, with 9to5 Mac reporting today that Apple and the NHL are on the verge of signing a deal for Apple to provide all teams in the NHL with iPads. Earlier on in the year Apple made a similar deal to provide iPads to MLB.
According to the original report from TSN, a source within the NHL said that the league had been in serious talks lasting “several years,” with both Apple and Microsoft, but it seems that Apple has emerged victorious from the discussions, and it is now highly likely that the NHL will be using Apple’s iPad on its team benches rather than Microsoft’s Surface tablet.
“It’s possible it could collapse, but it’s pretty far down the path for that to happen,” said the source.
Apparently one of the main areas of contention as far as the negotiations between Apple and the NHL were concerned was how much Apple was willing to pay the NHL, with the latter asking for at least $5 million per year from Apple. Apple does not usually like to pay for sponsorship, however, and it seems that the final deal will see Apple providing iPads for free, but not paying any sort of sponsorship fee, making it “more a major partnership than a sponsorship,” according to the source.
Source: Apple Maps now lists ChargePoint EV stations, links to initiate charging & complete payment
In a bid to enjoy a slice of Nintendo’s Pokémon Go success, Sony has today announced that it is currently working on 10 mobile games, six of which will be released in the next financial year, starting April 2017, according to Fortune.
The as yet unnamed titles are set to feature some of Sony’s most popular console characters and properties in Japan, including PaRappa the Rapper, Wild Arms, and Arc The Lad.
The games will only be available in Japan at first, prior to launching in other Asian countries, and then hopefully elsewhere in the world, although that has yet to be confirmed by Sony.
Despite the incredible success of its PlayStation 4 console, which has sold almost double the amount of units of Microsoft’s Xbox One console, Sony is finding its dominance under somewhat of a threat in territories such as Japan, where mobile gaming already represents more than half of the $12.4 billion market.
Source: Sony Will Release a Gaggle of Mobile Phone Games Next Year
9to5 Mac has lots of exciting news about Pokémon Go today. First up we have the official announcement from Niantic that Pokémon Go is teaming up with Sprint in the US, with over 10,500 retail locations, including Sprint, Boost Mobile, and Sprint at Radioshack stores, becoming PokéStops and Gyms. Sprint stores will also feature in-store charging stations for Pokémon Go players, hopefully in a bid to lure you to sign up to one of their plans while you’re there!
As far as the Starbucks promotion is concerned, that hasn’t been officially announced yet, but has been revealed via leaked training documents that were posted on Reddit and picked up by The Next Web. According to the leaked document, from tomorrow, the majority of company-operated Starbucks locations in the US will also turn into PokéStops and Gyms, and Trainers will even get to indulge in a special Pokémon Go drink, a Pokémon Go Frappuccino Blended Beverage, which is a vanilla bean frappuccino with added raspberry syrup and blackberries.
And that’s not even all the exciting Pokémon Go news today, as Niantic has also alerted Trainers that an official announcement about Gen 2 Pokémon is on the way on December 12.
Source: Pokémon Go teaming up w/ Sprint before expected Starbucks promotion, new monsters coming soon
It seems that adding the long-awaited ability to download and watch content offline has done wonders for Netflix, which has now become even more popular since adding the feature, according to 9to5 Mac. So much so that it has now become the top grossing app in the US for the first time ever.
According to data from analytics company SensorTower, Netflix’s growth has been steady ever since it added a new feature whereby users could subscribe via its iOS app a little more than a year ago. It nearly made the number one spot in the Top Grossing chart last month, getting as far as number two, but it took it until this Monday to finally reach the pinnacle of number one on the Top Grossing chart in the US, India, Mexico, and Colombia.
As far as Netflix’s net revenue from in-app subscriptions is concerned, it has risen from less than $50,000 per week to nearly $2.9 million per week.
Source: After adding offline playback, Netflix becomes top grossing app in the US for the first time
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