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Discussion in 'iPad Development' started by bigchicken, Jan 16, 2011.
I've used Delphi XE2 (FireMonkey) to develop my first game (Colours Fill It!) for iPad.
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Alongside the army of consumers and tech pundits waiting for a peek of the aptly named iPad, the over 25,000 strong development community have been patiently standing on the sidelines too. Taking several leaps forward in terms of its processing power and onboard hardware, the device includes Apple’s own chip, said Jobs, “It’s called the A4, and it screams.” Most exciting for developers with iPhone apps already on sale is that Apple has made the transition up to iPad as smooth as possible.Since the device’s Home Screen is essentially a facsimile of the iPhone Home Screen, developers won’t have to worry about creating new icons or other assets in order to port the app across. In fact, as stated by Apple themselves, the iPad can run all iPhone apps unmodified out of the box.
I have developed a basic app in HTML5. After uploading to my website, I was able to run it in Safari on my ipad and now it is a stand alone app that no longer requires and internet connection. It uses local storage to store data on the ipad itself. This is only about 20 data items in this case.
I actually developed this on my PC under windows using an html editor but could have done it in a plain text editor. I tested it using firefox.
I do have a macbook with OS X lion and xcode for ios 5 installed. I have written a few basic apps in xcode from teaching guides, but nothing serious. I can run them on the simulator but without paying the $99 to register as a developer, I can not actually run them on my iPad or iPhone.
I am Delphi developer so coding is not the issue with me but determing which options have the easy learning curves, power and flexibility as well as whether to target ios only or cross platform. I expect it is a compromise in the end.
Having said that my little golf handicap app I developed in HTML5 took me much longer than it would have to do in Delphi. (Actually this was a very cut down version of an existing deplhi app) This was partly because i was learning a new environment and partly because error detection is not as good. You can get a debigger window to identify errors but there are no watch windows, breakpoints etc, so i needed to track this using alerts. It was a bit tedious.
On the left is a screen image from Firefox. on the right the same app running offline and full screen on an ipad.
I didn't know you could use Delphi for iPad development. Since I am a Delphi developer professionally, I can leverage that knowledge rather than start again with xcode or html5.
Do you have any further info?
I use Unity to develop games for iPad/iPhone. Latest 4.3 version contains tools for 2D game creation. They changed pricing also. Now basic version for iOS is free.
Unreal Engine is AAA-grade engine for iPad/iPhone. Epic changed its licencing model recently so that indie developers can afford it also. It costs $19/month + 5% royalties.