Dev's blog
Hi, we started a developer's blog to tell you how we came up with the idea of the game. Enjoy!
Short prehistory
December, 2010 â we had an in-company contest for the Best Game Concept. A cute and lovely piglet Pong, determined to escape from a damp and dark basement became the first. The game Pick a Piggy was released in July, 2011. And without a momentâs hesitation we moved on to the concept that was the second in the contest â a Tower Defense project.
Thatâs when it all startedâŚ
Story
So, we had a genre. And though almost everybody â programmers, artists and even the president of our company â adore Tower Defense, the genre was not enough. What we needed is at least the slightest idea of a style or a plot of a game. Here we should give credit to our artists. Being absolutely and unquenchably creative, they started to generate ideas one after another.
Idea 1: Letâs not forget our beloved tamagochi MewSim.
A little imp Mew is slaying cheeky mice with a rolling pin â isnât that adorable?! Kitty, kitty! Though, we must admit, he is obviously having an undecided inner conflict: he is scared out of his mind to fight, but, at the same time, is too afraid to be depraved of his sausages .
But: been there, done that. Now we need something brand new and fresh.
Idea 2: You donât like the roller pin? Ok, we can get you something more sophisticated.
Mew has gone nuts: the sausages were nothing. Now the mice are trying to steal his breakfast, lunch and dinner! To settle his score with petty thieves the kitty starts using pins, mousetraps and even poison. Forget the rolling pin. Be inventive!
- Well⌠well, the gameplay is diverse)) but still not what we need.
- Why?
- Who knowsâŚ
Idea 3: Well, if even you donât know, then⌠hereâs a gothic, gloomy MewSim .
No doubt, thatâs exactly how Tim Berton, a master of gloomy and gothic, would portay it: zombie bears, skulls with legs and hats (why hats?), mutant plants, and a solemn, apathetic, wordly-wise hero of a comic Gotham-garden MewSim, dropping an axe to stop all that outrage.
- Ugh, not bad, not bad. But donât you think, thatâs too much?
- What do you mean âtoo muchâ? You liked sophisticated, didnât you?
- Well, not that sophisticated!
- Not thatâŚ. you⌠for godâs sake! Remember, you brought this!
Idea 4: Sweet cuties
No comments.
Thatâs where it all could end, if it wasnât for our technical director. We donât know how he did it: read mantras or followed Newtonâs lead. But at the moment when everything seemed to be lost he came and said: "letâs develop a Sports Defense!"
To be continuedâŚ