Modern War Combat Details
This is a discussion on Modern War Combat Details within the Modern War Forum forums, part of the iPad Game Specific category; I have searched everywhere and have found no current thread discussing the details of attacking or raiding. I hope to start a discussion here about ...
Modern War Combat Details
I have searched everywhere and have found no current thread discussing the details of attacking or raiding. I hope to start a discussion here about what people have discovered in their attacks or defenses.
PLEASE NO ALLY NUMBERS... There are PLENTY of threads for that!!!
From what I have gathered, raiding and attacking are quite similar as far as the actual calculations goes to determine the winner or loser, but have gotten no response from FUNZIO about explaining it in great detail so this is just an opinion thus far. If anyone has gotten an official response, I would love to hear it!
I won't go into the number of troops brought in by allies, I am only concerned with the end attack and defense numbers used in the actual raid/attack/defense (which I know is based on the number of allies, usually more is better but arguments can be made to the converse).
You choose a building to raid in your enemy's base. The higher the level of the building, the more you get. The raided money does not come out of the enemy's cash-on-hand, merely a measure of the building and level of building. Also, the greater output from the building, the more you get. For example, a level 5 Munitions Stockpile will net a raider more than a level 5 Command Center because the Munitions Stockpile nets more cash each time it is collected. Thus raiding a Supply Depot will almost always be a waste of stamina (and conversely you should always be looking out for high level Stockpiles, Ore Mines, Oil Rigs, etc.) You can raid a building (if it hasn't already been "depleted") three times before you can't raid it anymore. The last raid will net 2x the value of the first two raids. The owner has to repair the building before it can be raided again. Correct me if I'm wrong up to this point.
Now, your attack is measured against the enemy's defense + any enemy's defense building which protects the building being raided. It is not 100% given that you will win if your attack is higher, but the higher your attack against their combined defense, the greater chance you have of winning the raid. You can lose troops during the raid, as can the enemy. You get a little experience and valor in addition to any funds for a successful raid. I have seen people level up almost solely by raiding (usually people who spend $$ on gold and thus have indestructible troops and a decent attack/defense).
Very similar to raiding, except there is no "defense building" bonus. Also, you can only obtain un-protected money (usually 10% of it) if you win an attack, in addition to experience but no valor. Is the "strong against _____ " more of a role in attacking than in raiding? Also, what does that exactly "do": boost their attack/defense against their rival unit type? If so, by how much?
Detailing the numbers a bit more, I "think" that if your attack = enemy defense, you have 50% chance to win (if you have no "strong against ___ " troops). If you do have those troops, then your attack is different than what is showed. Similarly, your defense is altered based on the makeup of your enemy's troops. This is my base guess but have no real clue if that is true, just experience-based. I've lost some battles where my attack was greater than their defense, and vice-versa. I know the numbers only because if you lose on a defense you can choose "revenge" and view the enemy's stats, and if you were attacking, you can always raid first to see the enemy's stats and troop makeup. However, once your attack starts to get higher, your % of winning increases as well, but think it might be capped somewhere (95%?). Thus you never have 100% chance to win, or lose.
My own odd experience:
I usually keep a decent spread of unit types strong against all others (infantry/ground/air/sea) to provide a good defense in general, but I was attacked by someone with 20% less attack than my defense, and oddly they still won. Were they just really lucky? I hit "revenge" to see their inventory, and noticed that they had bought troops via gold and I wonder if those troops are somehow inherently favored or provide yet another bonus. An attack that much less than a defense doesn't make sense to win, unless it was a fluke (always have a 1-10% chance of winning, etc) or they were hacking. I've always thought, regardless of the method purchased (gold, valor, cash), the troops still only provide certain numbers to the overall combat (with perhaps the unknown bonus of "strong against ____" ).
So that's what I have gathered so far about attacking, defending and defense buildings. There are new buildings that help boost those numbers, but they are pretty self-explanatory and don't feel that they need explained here (they add to your total stats, so it should be clear what bonus they provide if you see your enemy's stats).
Feel free to fix any mistakes, I hope to hear any clarification of points on which I am misinformed (or to hear from FUNZIO the exact number crunching).
Last edited by LucidMostly; 02-01-2012 at 02:36 PM.
02-01-2012 02:12 PM
I actually read your whole post and I feel that what you have written is basically what I have found to be true. I'm not sure how it works either and can only guess. That being said, I feel that your summarization is fairly accurate. I am inclined to think that Funzio definitely rewards players who purchase gold with an considerable advantage, which I think sucks. Granted I feel that Funzio has the right to try and make money but I feel that their expectations of what a person should spend are extremely greedy. Several single items cost almost $50.00. I think that's complete insanity. If I spent that much money for one stupid unit I would expect not to lose any battles.
Another factor to consider are the skill points that the player chooses to divvy up between Attack, Defense, Energy, and Stamina. If a player chose to pour most of their skill points into Defense, then I would suspect it would provide a proportional (whatever the heck that proportional math may add up to) benefit against another rival's attack/raid who had a similar attack/defense stat, but with lower skill set numbers than your own. The same being true if the one chose the path of pouring their skill points into Attack.
My Defense skill set (as opposed to my defense stat/number) is twice as high as my Attack - still a double digit but I'd like to hit at least 100 eventually, and I have often fended off attacks by opponents having a 10-15% higher attack stat than my defense stat. Any higher than that, and I'm on the losing end. Raids seem to be more random, but I'm a 50-50 ratio from opponents that are just slightly higher in stat numbers than my own (raids). Come to think of it, I wonder if any of those defense buildings are having any effect at all. Hmmm...
Hope that made sense. And I agree with Sotex' assessment re: the gold purchase advantage. Since I'm cheap and enjoy free entertainment, I'll keep working the numbers to see what works - heck, that's pretty much a game in itself!
I generally agree with everything you've written. I do believe the defensive buildings play a roll in the game, but are clearly limited to just helping ward off raiders. I find it amusing to see people place them around the borders of their base like they will hold someone out They have clearly defined ranges and it would seem clear you can overlap those to further help defend the money making buildings.
My real question here, that I cannot seem to locate an answer for is what real role the allies play. I now have over 1,000 (lvl 53) but not clear this is really the way to go. You are only allowed to use 5 allies per level and each brings it's 4 best troops. My issue is this:
Who picks the 265 allies that will help me out? Is it random? Do they automatically pick the higher levels? Does it go by who has the best troops but not necc the highest level? This could be a major issue. You may be better off dropping all the lower level allies and just keeping a more manable number that are high level and have better troops This would ensure they are providing quality assistance and not just useless quantity. Does anyone else have any thoughts on this?
My other strategy on this game, is that I break down purchase value into an equation. If you divide the total offense and defense provided by the cost, you end up with a ratio and clearly some purchases provide far more bang than others. I have not purchased any gold units, but it is clear that you would throw money away buying certain items that are for sale. This applies to the regular units too, but I often have plenty of in game money, so ultimatly that is not a major issue as you can make up for any mistakes in a day or two if your earnings are high enough.
I have some basic questions for the group. When attacking a rival do you bring a set number of units to battle? Are these units split between air/ground/sea or just the top ranking units? How are the Alliance Attack and Alliance Defense numbers calculated?
What I have learned (Currently Level 62):
1) The strength of your Allies does NOT matter!
All they do is allow you to bring more of YOUR OWN TROOPS to fight.
2) This is the math for troop strength used during Raids and Attacks:
Your level * 5 = The max Allies you can "bring with you" to fight
Max Allies for your level * 4 = The max number of units you can bring to the fight
Example: You are level 10 and have 89 Allies.
10 * 5 = 50 max Allies. 50 * 4 = 200 max units
Remeber these are 200 of your units (Check the Battle Results and you will only see your units used)
3) Don't load up on the least expensive units if you are over the max units you can bring to a fight. As a rule of thumb you want to always bring the max allowed but you are better off bringing units with higher scores. Once you reach the max the lowest score units stay home.
4) You can succesfully raid rivals slightly below your attack score but to win Attacks you need a 25% cushion or better. (My current stats: Attacks won - 3050 lost - 150. Raids won -2275 lost 10)
5) I have seen little deterrance from defensive buildings....maybe a waste of money.
Add me if you like: 324 711 544
One more thing. You can play this game without spending a penny. I certainly dont't plan on spending $...i'll let you know how that works at the higher levels. I have seen one profile for someone at Level 200 and over 30,000 attack and defense scores, can't imagine how the got there w/o spending a lot of $
tested logan's equation out.. didnt quite work out for me. I should have brought all my units but still was about 10% short. I had more allies and should have a factor bigger than my total units. Also it didnt look like my opponent brought in all of theirs so who knows how the skill points effect this.
Max on Level?
Does anyone know if there is a max on a level? I have building at level 8 and from the store I can only see unit requirements for level 10. Just wondering.
I agree with Logan. Our observations are quite similar. You send your own troops ONLY. That means you can't really borrow troops from allies. I have checked this with the battle results. But the number of troops you can send is dependent on the size of your alliance. I also observed that defense units have no effect against my troops when I am raiding a building. I used to avoid raiding buildings near strong defense units (or near more than one defense unit). But with the absence of a better prospect, I was sometimes forced to raid such heavily protected building and to my surprise I was winning.
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