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Modern War Combat Details

This is a discussion on Modern War Combat Details within the Modern War Forum forums, part of the iPad Game Specific category; Originally Posted by Peeples so when I look under rivals there is I cant find it I don't know them look in the wrong spot ...

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Thread: Modern War Combat Details

  1. #51
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    Quote Originally Posted by Peeples View Post
    so when I look under rivals there is I cant find it I don't know them look in the wrong spot but I checked every place possible. and does it appear with all the other units to buy because I have over 110,000 XP now I'm level 77. And I still can't buy them. If anybody can help I would much appreciated thank you.!
    Just for clarification....
    BP = Battle Points. Earned from attacking/raiding rivals (Yellow circle w/ crosshair points). Select the "RANKINGS" tab on the rivals list to find out where you stand.

    XP = Experience points. Earned from doing missions and attacking/raiding (Yellow star points).

    Don't confuse the two. Mission only players can be level 200 and still hold the rank of Private. But to get rank rewards, you'll have to do a lot of attacking/raiding.

    IF you have 110K BP's, then you have the rank of Lieutenant and will find the Expert Attack Drone from the buy unit's screen in under the Ground tab...Just scroll right.

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  3. #52
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    Quote Originally Posted by Labrad911 View Post
    I have noticed times where my attack score has actually gone down after buying units using valor. Have you ever noticed this?
    It's because the game automatically selects and counts the best available units. Whatever valor unit you bought likely bumped something close in Att/Def causing the change in numbers. You need to look at both attack and defense when buying units...you'll notice sometimes one will go down and the other goes up.

  4. #53
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    This thread is awesome, I am replying to Logan to get in near the top but props to Lucid, Logan, Alpha and others willing to share their valuable insight.

    I haven't seen this covered yet but please confirm- the "units" you bring to battle are unit types, ie you can "overload" your stats in battle if you bring a large # of that type of unit? I say this b/c I notice multiple-item units show up high in the stats.

    Related question- the system seems to assign some preference to indestructible units? Thanks again, and I am 507 610 978

  5. #54
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    Quote Originally Posted by Mongo2 View Post
    This thread is awesome, I am replying to Logan to get in near the top but props to Lucid, Logan, Alpha and others willing to share their valuable insight.

    I haven't seen this covered yet but please confirm- the "units" you bring to battle are unit types, ie you can "overload" your stats in battle if you bring a large # of that type of unit? I say this b/c I notice multiple-item units show up high in the stats.

    Related question- the system seems to assign some preference to indestructible units? Thanks again, and I am 507 610 978
    Yes, the game chooses the best units for you (up to the max# allowed for your level+alliance total). It starts with your highest attack units and works its way down. This rule applies to indestructable units, so if you happen to have regular units with higher attack number, the indestructables might not be sent. A simple example (in the order which the game will choose):

    Hardened Marine 31/35 (Valor)
    Bio Warfare Troop 17/8 (125,000 Regular)
    Bomb Disposal Unit 13/29 (Indestructable)

    Say you could bring 500 units to battle and your inventory were something like: 400 Marines, 100 Bio Warfare, & 10 Bomb Disposal Units....because the units higher on the list equal the total number you can send, the indestructable Bomb Disposal Units would not be in the fight.

    The same applies to your defense (when you're being attacked), only it'd be applied using the units with highest defense numbers.

    Hope that makes sense.
    Last edited by EighteenAlpha; 12-20-2012 at 08:42 AM.

  6. #55
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    I’m trying to learn about the new “Factions” that GREE introduced. It looks like simply another way to entice you to spend money, and cater to those who have already maxed out the game at level 200, but the details of how to use the Factions are scant. Can anyone tell me:

    1) Fortifications: What good are they? Should you buy more fortifications or upgrade an existing one? What are the Pros and Cons? When you buy a Fortification, there is a column titled “Health” that displays 10,000, 15,000, 20,000, etc. What does that mean and what bearing does it have on the game or your avartar’s A/D rating?

    2) Donations: Can you track who's donated? Several Factions seem to want a daily donation of cash to help buy bonuses or fortifications. How do you know who’s donating or who hasn’t.

    3) Rank: Looks like you only have two ranks you can give (Officer and Leader) but I'm not sure. What does the "Officer" rank do and why would you want to "promote people?"

    4) Bonuses: What do you get for $6,000,000 to increase your "guild"? Does that mean increase the size of your Faction from 20 with an additional two slots? So to get a 5% increase in building defense you must “buy” a Defense Building Defense” for $6,000,000… I think??!? However the icon has a status display of 0/5 so does that mean you have to pay $6,000,000,000 five times before you get the 5% bonus, or can you get a 5% bonus five times, for something like a 25% bonus if you spend $30,000,000?

    I’ve created a Faction (4th Ranger Battalion, 83863309) that has 20 people in it right now, but really have no idea what’s the best way to spend the money people are donating. i've "purchased" a few fortifications, but I'm not sure if it's better to hoard the money and try to save up for a $6,000,000 health increase or buy fortifications.
    Last edited by Ranger89; 01-04-2013 at 05:44 AM.

  7. #56
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    Ranger, I wonder that too RE factions. Do we need to start a new thread RE the faction event? I've been playing maybe a month and can't determine strategy w/o knowing more about how it goes down?

    Back to the original thread- I have not seen anything about LOSING units in battle/raids. Anyone have thoughts on that? I am actually experimenting w/adding "cannon fodder" (eg lt gunners/rangers/jeeps) b/c I am wondering if it calculates at random what units you lose? If so it reduces the chance of it being a "good" unit if you stack the deck w/cannon fodder.

    Of course this is predicated on the fact, which seems true for the vast majority of players, that you are below the total # units you can bring to battle. Yeah, it is obvious it is better to have 25 Bradleys instead of 25 rangers. But the cost of the bradleys is so much higher. In a world of finite cash you can sometimes get more bang for buck w/crappy units, realizing you are going to lose them but are trading them for high reward raids.

  8. #57
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    Quote Originally Posted by Mongo2 View Post
    Of course this is predicated on the fact, which seems true for the vast majority of players, that you are below the total # units you can bring to battle. Yeah, it is obvious it is better to have 25 Bradleys instead of 25 rangers. But the cost of the bradleys is so much higher. In a world of finite cash you can sometimes get more bang for buck w/crappy units, realizing you are going to lose them but are trading them for high reward raids.
    A few weeks ago I decided to try and rapidly increase my defence score so I bought loads of super-cheap troops, trying to simply bump the number up so that fewer people would try and raid me (I know that they wouldn't help during any actual raid, I just wanted my defence score to be above 5000 rather than the 3700 where it was). So I bought around 1000 cheap troops (Light gunners and scouts, with a fair number of rangers and engineers too).

    This now leaves me with the opposite problem to Mongo of being at level 51 with 239 Alliance members and 1555 units. i.e. I'm under my alliance allowance of 51x5 (255) having decided to ignore peoples' advice and only have allies at level 80 or above. So the units I can bring in to each battle is 239x4 = 956. What happens to the extra 600? Presumably the system picks my best 956 but 400 of those are terrible units of only one or two points for attack or defence.

    Is there any way of killing off the crap units so that I can now much more slowly add high value units instead?

    On a separate note, defensive buildings adds points to your total defence score (for attacks; I don't know if they all have a positive affect in addition to the local defences in raids).

  9. #58
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    Quote Originally Posted by Mongo2 View Post
    Ranger, I wonder that too RE factions. Do we need to start a new thread RE the faction event? I've been playing maybe a month and can't determine strategy w/o knowing more about how it goes down?

    Back to the original thread- I have not seen anything about LOSING units in battle/raids. Anyone have thoughts on that? I am actually experimenting w/adding "cannon fodder" (eg lt gunners/rangers/jeeps) b/c I am wondering if it calculates at random what units you lose? If so it reduces the chance of it being a "good" unit if you stack the deck w/cannon fodder.

    Of course this is predicated on the fact, which seems true for the vast majority of players, that you are below the total # units you can bring to battle. Yeah, it is obvious it is better to have 25 Bradleys instead of 25 rangers. But the cost of the bradleys is so much higher. In a world of finite cash you can sometimes get more bang for buck w/crappy units, realizing you are going to lose them but are trading them for high reward raids.
    I wouldn't worry too much about it...Factions are all kinds of F'd up right now and Gree knows all about it. I've had members randomly added and others that I were invited just disappear. And forget about trying to remove them, because you'll get a server error everytime. They're supposedly working on a fix, so until then the "event" is on hold.

    Unit losses are relatively random. I say "relatively" because Nation bonuses, boost & defensive buildings, etc. are factored in. Example: If raiding/attacking a Russian player with a level 10 Airship Hanger and a bunch of SAM's? You're more likely to lose air units.

    SO, don't waste your time filling your ranks with fodder. You're better off saving the funds to upgrade money buildings. That way you'll have the $$$ to buy and replace good units lost in battle.

  10. #59
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    Quote Originally Posted by charliechalk View Post
    A few weeks ago I decided to try and rapidly increase my defence score so I bought loads of super-cheap troops, trying to simply bump the number up so that fewer people would try and raid me (I know that they wouldn't help during any actual raid, I just wanted my defence score to be above 5000 rather than the 3700 where it was). So I bought around 1000 cheap troops (Light gunners and scouts, with a fair number of rangers and engineers too).

    This now leaves me with the opposite problem to Mongo of being at level 51 with 239 Alliance members and 1555 units. i.e. I'm under my alliance allowance of 51x5 (255) having decided to ignore peoples' advice and only have allies at level 80 or above. So the units I can bring in to each battle is 239x4 = 956. What happens to the extra 600? Presumably the system picks my best 956 but 400 of those are terrible units of only one or two points for attack or defence.

    Is there any way of killing off the crap units so that I can now much more slowly add high value units instead?

    On a separate note, defensive buildings adds points to your total defence score (for attacks; I don't know if they all have a positive affect in addition to the local defences in raids).
    As I said in the previous post, don't bother buying crap units. You're wasting your time, especially if you're trying to increase att/def numbers. Buying those units do very little. You could "pad" your numbers with 1000 Rangers, but when you get down to fighting? That number is pretty meaningless if the units are left out of the battle. The game chooses one unit over another is based on variables for each unit. So to answer your question about the extra 600? It's simple, they stay home.

    Those people that say to only accept allies of a higher level are idiots. They're thinking that one takes their allies units into battle. That's incorrect...having allies only affects how many of your own units are taken into battle. Personally, I prefer allies of a lower level because it doesn't cut into the options in my rivals list.

    As for removing units, you can submit a support ticket and request it. I've had it done, BUT ask yourself if you really trust them to get it right (I lost a couple of indestructables). Just remember that it doesn't hurt anything to have unused units in your inventory.

  11. #60
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    Quote Originally Posted by EighteenAlpha
    Personally, I prefer allies of a lower level because it doesn't cut into the options in my rivals list.
    can you elaborate a bit more on this? So far I see no reason whatsoever to have allies of either a high or a low level. As as you say, it is simply the maths relating to how many you have in total.


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