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Thread: Modern War Combat Details

  1. #41
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    Quote Originally Posted by Matt B View Post
    I have a question for you man, hopefully you could reply. Do you know if more expensive units you buy will eventually die away after a certain amount of fights? Because that would really suck if the 100k cash I just spent on a unit will be wasted if he dies. Thanks
    The game does not keep track of how many battles each individual unit is put through, so the simple answer is no there is not a limit before something is lost. Every unit is assigned a "Casualty Rate" (High, Medium, Low or indestructable) that is coded into the program. All losses are random based on casualty rate, attack/defense skill, and boost bonus (if any).

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  3. #42
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    I've heard there are people called "Whales" who can attack anyone once you reach a certain level? I just found out this is true, I’m just shocked to hear that Funzio allows this to happen. I'm at level 92 with an Attack/Defense score of 16K/18K and was just attacked by someone from level 194 (Spartan-Stars) who an attack/defense score of 81K/86. Seems like a pretty lame game, to allow this to happen. In the past, you could only attack people who were within 2-3 levels of you, so that seemed fair. You had the opportunity to build your army and your base and competed on a somewhat level field, based on choices you made.

    BTW, this guy has almost every Gold Facility you can buy (Coal Mine (x2), Diamond Mine (x2), Geothermal Plant (x2), Water Treatment Plant (x2), Bio Dome (x2) Solar Array (x2), Composite Factory) as well as a ton of Gold Units. So either he's one of the game designers or he's spend hundreds of dollars to play this "game". I can see my interest waning in this game.

  4. #43
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    I've been able to save up gold doing free things. And I was wondering if I buy a gold building does it require gold to level it up or cash?

  5. #44
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    Quote Originally Posted by Peeples
    I've been able to save up gold doing free things. And I was wondering if I buy a gold building does it require gold to level it up or cash?
    That's a good question. I don't know the answer to that because I'm smart and don't waste real life money on a phone app. I don't know how people can go and spend $100 on an app. Anyway if I could take a guess I'd say after buying a building with gold, you would probably upgrade it using money, not gold. But I'm not too sure on that

  6. #45
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    Gold Buildings upgrade with money, not Gold, at least for the Composite Building. I saved up enough free gold for the Composite Building and it was only $90K to increse the defense from 2% to 4%. Upgrading from 4% to 6% costs $277K.

  7. #46
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    Quote Originally Posted by Ranger89 View Post
    I've heard there are people called "Whales" who can attack anyone once you reach a certain level? I just found out this is true, I’m just shocked to hear that Funzio allows this to happen. I'm at level 92 with an Attack/Defense score of 16K/18K and was just attacked by someone from level 194 (Spartan-Stars) who an attack/defense score of 81K/86. Seems like a pretty lame game, to allow this to happen. In the past, you could only attack people who were within 2-3 levels of you, so that seemed fair. You had the opportunity to build your army and your base and competed on a somewhat level field, based on choices you made.

    BTW, this guy has almost every Gold Facility you can buy (Coal Mine (x2), Diamond Mine (x2), Geothermal Plant (x2), Water Treatment Plant (x2), Bio Dome (x2) Solar Array (x2), Composite Factory) as well as a ton of Gold Units. So either he's one of the game designers or he's spend hundreds of dollars to play this "game". I can see my interest waning in this game.
    Yeah, once you hit level about 100, you get attacked hundreds of times a day by players 30-75 levels higher than you.
    I've lost 3000 in attack and defense in the last 3 days and millions of money.
    Even playing hours a day throughout the day cannot come close to keeping up with the damage these attacks do.

    This game is bull**** and a waste of time unless you pay to play.
    Last edited by dinsdale13; 11-06-2012 at 03:51 PM.

  8. #47
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    Add me 868 142 061 LVL 60 alliance members 596 and counting....daily player!!!

  9. #48
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    Quote Originally Posted by Ranger89 View Post

    2. EXPERIANCED PLAYERS:

    a. TROOP COUNT:
    I've discovered that after 50 units of each Troop, you don’t get “credit” toward your attack or defense score. So if you have 50 scouts, you get 50 defense points, but if you have 74 scouts, you only get credit for 50. So I stop buying units at 50, and divert my money for new units. I realize that some missions might require 75 Scouts or 90 Rangers, so when I have that mission, I will buy them, but when I’m looking to spend money, I’ll slowly build up units until they reach 50 and no further.

    b. DEFENSE SCORE: When I’m trying to decide which units to buy, I divide the defense score by the cost and buy the unit with the higher number. For example, a Fighter Jet (1 point / $4,000) = 0.00025 points per dollar. A Ranger costs $2,000 with 1 defense point = 0.0005. If you have $4,000, It makes more sense to buy two Rangers and get 2 defense points instead of one Jet with only 1 defense point. This helps me to economically get the largest defense score.



    Interesting thoughts, Ranger89, I share many of them. However, I feel I need to point out some errors that might mislead new users:

    a TROOP COUNTS: There are no limitations to the number of units above 50, you get full value att/def wise permitting you have the optimal unit/allies ratio.
    Being a lvl 119, I have many "Troops" numbering anywhere from 200 and up to 500 units ( I had at my peak 550 Expert Attack Drones, a powerful offensive value-unit, and benefitted 100% on my scores from every single one of them. (I presenly have 1240 allies, and 7127 units).

    b DEFENCE SCORE: Dividing defence score with cost as your means to get value for money, is not wise in the long run. You see, two weaker units with say def 15, are in no way equal to a single unit with def 30! If I was to buy units below att/def 15, they wouldn`t come into play at all. Not on overall att/def score, not in battle. The reason being that the average strenght on units I am allowed to bring into battle, allready are higher than 15...so buying more of those are useles. No matter score/cost ratio Seeing that your post serves well as a beginner guide, my advice to all newbees would be to BY AS STRONG A UNIT AS POSSIBLE at all times! Though one might be below level 20 today, benefitting with buying allmost anything, remember that all that money (or all those value points) spent on inferior units, normally are rendered useless the day you climb past lvl 50...

    Moving to another subject, I note several here refer to so-called whales with irritation and content. I too hate gold-based success, but I have also known "whales" that never have spent a $ in this game ever....so how to handle the lvl 92 breakingpoint (where one is voulnerable to attacks from everyone)? Well, the "whales" too have been small one time....In my oppinion, too many players level up much too fast, without maintaining their army to a quality maching their level. If one neglects def ratings and accumulating new allies, focusing only on constructing base/doing missions, it should not come as a surpise what will happen to ones precious buildings when thrown to the wolf pack the day lvl 92 arrives. Well, whale pod, in this case perhaps

    I think the greatest thing about MW is that thare are several different paths to success. I believe strongly in balance: base, hourly income, missions and defence ratings must all be looked after. Simultaniously, and at all times. (And time is a factor, the sooner you outgrow your lvl-peers, the sooner you can dominate them, and your losses to mission-based attacks from others are reduced greatly. Therefore, to grow efficient, newbees should allways have 3 engineering projects going on at the same time: construct a new building, uppgrade an old one, and expand base. When these 3 projects work for you around the clock, you will be competitive from the get-go.

    I have been subject to whale attacks for the last 27 levels, and I`m still here and growing Bottom line; in order to protect yourself from whales, become one Without spending real money, I currently have an att/def score of 65 000/64 000. This is high enough to prevent attacks from the vast majority of whales, in my experience. I think my W/L stats proves this point right.

    Fights Won: 15 593
    Fights Lost: 692
    Succ. raids: 761
    Failed raids: 6

    A win ratio of allmost 96,6%...

    Enough self-promotion, I just felt it needed to be pointet out that success in MW does NOT have to depend on spending your hard earned cash to get gold

    Not to forget: do not hesitate to add me as ally, you all

    Yours

    Erik

    155 608 762


    Last edited by operwebe; 12-02-2012 at 08:45 AM.

  10. #49
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    Quote Originally Posted by EighteenAlpha View Post
    It's a reward for completing the Lieutenant rank (110K BP's). Next time you're looking at the rivals list, tap on "Rankings" then the arrow button for each rank to see what valor units unlock.
    so when I look under rivals there is I cant find it I don't know them look in the wrong spot but I checked every place possible. and does it appear with all the other units to buy because I have over 110,000 XP now I'm level 77. And I still can't buy them. If anybody can help I would much appreciated thank you.!
    Last edited by Peeples; 12-03-2012 at 03:14 PM.

  11. #50
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    I have noticed times where my attack score has actually gone down after buying units using valor. Have you ever noticed this?


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