Originally Posted by JOY88
Thank you for taking the time to help us. I tired following your exact information but I am still stumped. On number 4 I took the light from the lamp by the gate and took it back to the 3 lamps. I touched each of those lamps. Is that correct? Do u then point the light into the cave? I tried doing that but nothing seemed to happen. when I went to the middle island it wouldn't let me light that lamp. That seems to be where I go wrong. Could you tell me where I am missing something. Thanks for your patience.
You just need to keep jumping
Originally Posted by Nel 107
Did you get out of here? I have managed to get myself stuck in the pet tube!
Originally Posted by Majvac
Hi everyone, I hope someone can help. I'm stuck trying to compose the Draught of Living Death. I can't get the plant on the top shelf. I've hopped and zapped and built everything I can, even with the Spectorspecs. TIA.
ETA: I got my six year old to figure out the timing of the bounce to get on top of the bookcase, so I finished that room.
Now I'm stuck in the next level in the pub. I can't find the Spectorspecs and my pet can't climb up the tube.
A number of people have mentioned being stuck in the Three Broomsticks. I am too but unfortunately noone has replied with a solution.
I need to get Slughorn his drink. There are a number of interactive areas in the room but none that seem to work:
- there is a lego pile that needs spectorspecs
- a tube to the upstairs for pets to climb but its missing a segment so oet just stops halfway
- a door for heavy characters of which there are none in party
There is also a lady on a chair sweeping and rats running round the room but I cant get anything to happen with them either.
Please help! like I say I am not the only person stuck here on this thread so help from a kind person who has cleared this area would be so gratefuly received. Thanks x
Change into Hermione, then use her cat to chase the rats. To kill the rats, use the magic wand while still the cat. The cat swipes when you do this. Then the girl will drop the tube and you use WL to fix it and send the cat up.
I can't work out the bit right after the three lights in Year six. I've managed to pull the boat to the side of the cave, but can't work out what to do next. Jumping into the boat kills me, whilst I imagine I might need to find a pair of the specs I can't, nor can I use the pet spot, and I can't find anything I can cast a spell on ... Any advice much appreciated!
Too stupid to jump
Now I have been through once, now for the finer details.
my main problem is the jumping...I just about mention some of the jumps, but the ones in year 5 where you run from the water in the ministry. I cannot for the life of me jump that shelf. I press jump and try move the contol at the same time but alas. Any trick to it? Any at all? Any help appreciated!
This gave me huge problems too. I tried a variety of people too. Peeves & the first brother do great running jumps to get you to the highest shelf before you have to jump across to try to get to the shelf of Trewlaney's character token. The only characters I have been able to make that jump without a run are Fred/George. Don't know why but they are who I ended up getting over to the shelf.
Originally Posted by Snowwhitesbow
I will also tell you that in 6-4 in Free play, there is a gate that can only be opened by Dark Magic. The only person that I could make the jump over the pit to that character is Hagrid.
Hope that helps.
Hi! I'm going crazy trying to duel Voldemort in the final level. I'm hoping someone can give me some tips. When he casts the spell at Harry (with the glowing ball in the center), I tap and tap like mad, but I ALWAYS lose. I don't know if the screen isn't registering my taps, or if I'm tapping in the wrong place, or what...