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  • 1 Post By harkal

Thread: Marketing

  1. #1
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    Marketing

    Somebody know how to do marketing for application?


  2. #2
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    for iphone and ipad

  3. #3
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    There are many methods, if you have enough $ you can use PR companies,
    but for indie developers the best way is using Youtube, Social networks and forums like this one
    I've just release my game today, and I hope my marketing will succeed as this is as important as development!
    Good luck!

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    no matter what, you need money,work hard, get someone help, and developing, now a internation company is easy than other,
    best wishes for you!
    Like many people, I enjoy ipad. Writing here gives me a great excuse to share tips there. And if something is really useful then I will be happy. I'm also on twitter, and facebook.

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    Get a better idea of who your customers are. This will help you decide how to craft messages that appeal to them and help you locate them. Give serious thought to your keywords so your app turns up in more searches. Think about your app description. Make it informative and exciting but leave out just enough information that the potential customer has to buy in order to satisfy their curiosity.

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    I'm finishing my game and I'm gonna give some free codes in exhange for feedbacks.
    Then after improving it fully I will try social media marketing.
    I also heard that it's good to invest in PR comanies and ad-sense (but You should have at least 10000$ to make app visible)

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    My biggest rule of marketing is "do early stuff"... don't wait until your game is finished. Work on marketing from day 1 if you can. Even when your app is approved by Apple hold back the release. Send promos to reviewers and carefully orchistrate for your release day.
    pundoraTeam likes this.

  8. #8
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    Quote Originally Posted by harkal View Post
    My biggest rule of marketing is "do early stuff"... don't wait until your game is finished. Work on marketing from day 1 if you can. Even when your app is approved by Apple hold back the release. Send promos to reviewers and carefully orchistrate for your release day.
    nice.


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