According to the original story in DSLReports, Apple submitted its application to the FCC for an experimental license to test wireless technology on millimeter wave spectrum bands back in May.

Here’s a quote from Apple’s application:
Apple plans to transmit from two fixed points at locations in Cupertino, California, and nearby Milpitas for a period of up to 12 months. Apple is in illustrious company in carrying out such tests, with the likes of Google, Facebook, and carriers such as AT&T, Verizon, Sprint, and T-Mobile, all testing 5G networks.

Image: How fast is 5G?

Source: Apple Granted License to Test Next-Generation 5G Wireless Technology

MacRumors reports that Apple has today announced that it has discontinued the iPod nano and iPod shuffle, removing both from its website and online stores worldwide. The iPod touch is still available for sale, however, and Apple has also today announced changes to its storage and pricing.

“Today, we are simplifying our iPod lineup with two models of iPod touch, now with double the capacity starting at just $199, and we are discontinuing the iPod shuffle and iPod nano,” an Apple spokesperson told Business Insider.

And if that news has suddenly made you feel that what you need right now in your life is an iPod nano or shuffle, then you can still find them at many Apple Stores and other resellers for now, but probably not for much longer.

This move from Apple has been on the cards for a long time; the iPod nano has not been updated since October, 2012, and the iPod shuffle has not been updated since September, 2010, with sales of both in decline for several years.

As far as the iPod touch is concerned, Apple is now offering more bang for your buck, with the 16GB and 64GB models discontinued, and the 32GB model now costing just $199 and the 128GB model just $299.

Sources: Apple Discontinues iPod Nano and iPod Shuffle

Apple Adjusts iPod Touch Prices and Storage: 32GB For $199, 128GB For $299

When Dwayne “The Rock” Johnson announced yesterday via a fantastic movie poster that he had teamed up with Apple’s Siri there were certainly a few cynics around wondering if Apple had lost its mind, but it turns out that Apple knew exactly what it was doing, as the YouTube short film, entitled “iPhone 7-The Rock x Siri Dominate the Day,” has gone viral in a big way, boasting more than 6.7 million views since yesterday, and currently trending Number 3 worldwide on YouTube.
With so many millions of views, this can only be great publicity for Apple and Siri ahead of the launch of the new Siri-centric HomePod and the forthcoming new iPhone line-up. And it also bodes well for Apple’s much-rumoured move into TV and film content-creation.

Source: Apple Teams Up With Dwayne 'The Rock' Johnson for Siri Movie

It looks like Adobe Flash is finally on the way out, with Adobe announcing today that it will “end-of-life” Flash by the end of 2020.

9to5 Mac writes that according to Adobe’s blog post announcing the move, Adobe is working with companies such as Apple and Google to work towards ending Flash.

As far as specifics are concerned, Adobe says that it will stop updating and distributing the Flash Player at the end of 2020, and will then encourage content creators to migrate any Flash content that they still have to new open formats such as HTML5, WebGL, and WebAssembly, that have come to the fore in recent years.

Apple wrote about Adobe’s announcement in a post on its WebKit blog, saying, “Apple users have been experiencing the web without Flash for some time. iPhone, iPad, and iPod touch never supported Flash.”

The late Apple co-founder and CEO Steve Jobs was not a fan of Flash, to put it mildly, as his famous 2010 “Thoughts on Flash” article pointed out, “The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content,” said Jobs.

Not for the first time, Jobs predicted the future when he wrote, “New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.”

Source: Adobe working with Apple and others to finally ‘end-of-life’ Flash by 2020

MacRumors reports that drone photographer Duncan Sinfield has today posted a new “Aerial Update” video of Apple Park on YouTube that shows the development of some of the landscaping projects in particular. Here’s his description of the video, which explains a little more about it:
Once completed, Apple Park will be home to approximately 9,000 trees; Dave Muffly, the senior arborist overseeing the landscaping of the massive campus, previously told Backchannel that he was sought out and personally chosen for the task by the late Steve Jobs, who thought that trees should be one of the most important aspects of Apple Park in the style of the old Silicon Valley, which was said to have had more fruit trees than it had engineers.

Source: Latest Drone Footage Reveals Landscaping Progress in Apple Park's Inner Circle

Niantic’s first annual Pokémon GO Fest took place yesterday at Chicago’s Grant Park. It had initially promised so much, including the first appearance of a Legendary Pokémon in the game, but in the end the massive crowd of more than 20,000 attendees (an amazing feat in itself) went home sorely disappointed due to technical issues.

9to5 Mac reports that the biggest problem of all was that all major cell networks in the area gave up the ghost under the strain of 20,000 people all trying to use them at once. Once there was no cell network, there was no game, it was as simple as that. The few that were able to get online found that it was still pretty much impossible to play the game due to Niantic’s server issues. In particular, TechCrunch said that Trainers were unable to catch Pokémon when they tapped on them, seeing only an error message. Many people had travelled from all over the world to actually have a chance to catch the first Legendary Pokémon to appear in the game, and so when things started to go wrong, the disappointed fans started booing and chanting “we can’t play” on the global live stream, as well as booing the Niantic CEO.

It really was a great shame that it turned out as it did, overshadowing the announcement of Lugia as the first Legendary Pokémon to appear in the game, and the sheer scale of the crowd all there to play Pokémon Go, but, to its credit, Niantic has been swift to respond with an update on its official Pokémon Go blog.

In the blog post, Niantic apologized for the technical issues, and outlined several steps that it would be taking immediately to redress matters, including offering a full refund to all registered attendees, as well as giving them $100 in PokéCoins. Possibly best of all, all registered attendees will have Legendary Pokémon Lugia added to their account.

Niantic also said that it would be extending the range around Grant Park by 2 miles so that attendees can capture...


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