While it initially seemed that the launch of iOS last week was pretty uneventful as Apple software launches go, I’m sure many of you have noticed that it appears to be draining your iPads and iPhones way too fast. While this is normal when a new iOS version is launched, and something that usually settles down within a couple of days, this latest issue with iOS 11 seems to be sticking around a little longer than usual.
BGR writes that many users are experiencing this widespread problem, and that according to mobile security firm Wandera, iOS 11 is draining iPhone and iPad batteries more than twice as fast as iOS 10 did. Wandera arrived at this information by looking at “a subset of 50,000 moderate-to-heavy iPhone and iPad users” on its networks who were running iOS 11 and iOS 10, and comparing the average battery decay rate since iOS 11 was launched.
Wandera’s data shows that it takes an iOS 10 device 240 minutes on average to drop to 0% battery life from 100%, and just 96 minutes for an iOS 11 device, which represents a drop-off of 60%. Fingers crossed that this is something that can be solved with a software fix. Would you have upgraded to iOS 11 if you’d known that your battery life was going to take such a big hit?
Source: iOS 11 is draining iPhone and iPad batteries more than twice as fast as iOS 10
iPhone 8 and iPhone 8 Plus, Apple Watch Series 3, and Apple TV 4K are all available today to early pre-order customers and Apple retail stores in various territories around the world, including Australia, Japan, and New Zealand, the UK and the US.
The UK press has made much of the fact that lines of customers outside the Apple Stores in the UK and Australia are much shorter than in previous years, but this is likely due to the way in which the iPhone X has very much overshadowed the launch of the iPhone 8 and iPhone 8 Plus. AppleInsider reports that more people seem lined up in major cities in the US, including New York, California, and other major cities.
And just as you might expect, the stress test and unboxing videos have already started to appear, including YouTubers JerryRigEverything giving a brand new iPhone 8 a severe battering with all manner of objects, and it seems from this video at least that Apple’s claims that the iPhone 8 glass case is the strongest ever may well be true, with some very impressive results.
Sources: First iPhone 8, Apple Watch Series 3, Apple TV 4K pre-orders arrive, now on sale at international Apple stores
Apple's iPhone 8 survives harsh scratch and bend test in new video
According to new figures from analytics company Mixpanel, via MacRumors, iOS 11 is being adopted by users at a slightly slower rate than iOS 10, having been installed on 10.01 percent of devices 1 day after launch. In comparison, iOS 10 was installed on 14.45 percent of devices in the same time period, and iOS 9 on 12.6 percent of devices. iOS 8 was also very similar.
And while this might be somewhat surprising, given the relatively smooth experience of installing iOS 11, as MacRumors notes, people might have initially been a little reticent to download iOS 11 without waiting a little while due to problems experienced in previous years. I know that I definitely waited to make sure that there were no major bugs reported before taking the plunge.
Also, as MacRumors mentions, another factor behind the slightly lower uptake of iOS 11 could be that all 32-bit apps will be disabled once iOS 11 is installed, so people might be wanting to check if they have any such apps that they might rely on before installing the software.
Source: iOS 11 Installed on 10% of Devices 24 Hours After Launch
MacRumors reports that Apple’s software engineering head, Craig Federighi, has told a MacRumors reader that the popular 3D Touch App Switcher access gesture will be returning in a future iOS 11 update.
Replying to Adam Zahn’s email, Federighi explained that support for the gesture was only dropped temporarily due to a “technical constraint,” further details of which he didn’t elaborate on, and that it would be returning “in an upcoming iOS 11.x update.”
Replying to another question from a MacRumors reader about a possible Nightstand Mode for iPhone X, Federighi said that it was “definitely something we’ve considered. This probably makes the most sense for customers who charge their phone in a dock that tilts up the phone.”
However, Federighi did go on to say that “it’s not currently super common” for people to charge their phones in that position, so it’s possible that having thought about the idea, Apple decided not to implement it, and he made no mention of it being implemented in a future update.
Sources: Craig Federighi Says 3D Touch App Switcher Gesture Will Return in Future Update to iOS 11
Craig Federighi: Apple Has Considered Nightstand Mode for iPhone X
9to5 Mac reports today that Apple has updated its Pages, Numbers and Keynotes apps with new iOS 11 features.
First off, Pages has a new look for its document manager to make it easier to view files from third-party service providers and iCloud Drive. Drag and drop support for iPad has also been added, among many other new enhancements, such as being able to select a paragraph of text with a triple-tap gesture. Also, improved PDF export means that you can view a document’s table of contents in the sidebar in PDF viewing apps.
Secondly, Numbers gets many of the same updates as Pages, including document manager, drag and drop, and Files app integration. New Numbers-specific features include new date, time, and duration keyboards to make it easier to enter values, as well as new “smart steppers” that let you make minor adjustments to existing data, time and duration values faster.
And finally, Keynote also has many of the same common features added as Pages and Numbers, as well as other features such as support for Break Apart command for complex shapes from the shapes library, and being able to use Unite, Intersect, Subtract, and Exclude commands to create new shapes.
Source: Apple updates Pages, Numbers, and Keynote with new iOS 11 features
With the advent of iOS 11 yesterday, which seems to be working very smoothly for most of us, iPhone and iPad users get their first chance to play augmented reality apps build using ARKit. AppleInsider reports on some of the first ARKit apps to appear in the App Store.
One of the very first is Strava’s Fitness AR, which uses data captured from its main fitness tracking app to depict rides, runs, and hikes on a 3D map. To use it, you first must link your Strava account with the AR app and start a new route, or you can choose to share previous activity data with the app. Fitness AR will then show the data as 3D images directly on a real-world flat surface. The app works in tandem with Strava Running and Cycling GPS metrics, and gives the user a whole new way of looking at their runs or rides.
Fitness AR costs $2.99 and is available to download here: Fitness AR on the App Store
Next up is SmartPicture Technologies’ PLNAR app, which uses ARKit to record room measurements in real time. All you have to do is point your device at anchor points in a room to produce accurate digital measurements of any flat surface, or areas such as counter tops. Looks like a very useful app!
PLNAR is free and can be downloaded here: PLNAR on the App Store
And last but most definitely not least, MacRumors reports that IKEA has just released its eagerly awaited augmented reality app, IKEA Place, which lets the user browse through a wide variety of IKEA products and actually seeing how they might look in their home.
Click here to download the free app: IKEA Place on the App Store
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