AP reports that, just in time for the Stanley Cup playoffs, coaches in the NHL have been given three iPad Pros for each bench, with the officials also receiving an iPad Pro to help them to review coach’s challenges. All 16 of the playoff arenas have received the iPad Pros, as well as Macs, as part of a partnership between the NHL and Apple.

For the first time this season in the NHL, coaches have been allowed to use video monitors on the bench to help them pick the right time to challenge offside and goaltender interference occurrences. The iPad Pros, which were tested by the coaches late in the regular season, enable the coaches to view game videos in real-time to help players asses their own performance.

Source: APNewsBreak: NHL adding iPads on benches for playoffs

Tech Crunch reports that according to App Store analytics firm App Annie, Apple’s new social video editing Clips app had between 500,000 and 1 million downloads in its first four days.

Despite that, though, it has not yet managed to break into the Top 20 apps in the U.S. App Store’s Top Charts, having only reached as high as number 28 so far. Compare this with the much less well publicized Music Memos app from Apple, which was just behind Clips at number 29 on the same day.

However, both Sensor Tower and App Annie say that Clips has already surpassed Music Memos as far as downloads are concerned.

App Annie also compared the performance of Clips with that of Instagram’s Layout in the Photo & Video category on the App Store. In its first four days of release, Clips was ranking around number 5 or 6 in that particular chart, while Instagram’s Layout was ranking between 17 and 35, and sometimes as low as 80 in the same timeframe.

As far as Clips worldwide popularity is concerned, the U.S. market currently has the largest share with 25%, China comes in second with 16%, and Japan, Russia, and Hong Kong make up the rest of the top five.
Source: Apple Clips scored up to 1 million downloads in its first 4 days

Facebook continues to add features to Messenger, with 9to5 Mac reporting that the company has just announced an update that will enable group payments between users. The new feature is designed to help those who want to split bills in restaurants or to send money to friends via group messages in the Messenger app.

The feature will be rolling out first on desktop and Android in the US, and then eventually to iOS.

“It’s free, simple, fast, and secure. Whether you’re splitting a restaurant bill or chipping in for a group gift, all you need to do is go to a new or existing Messenger group conversation to get started…Simply tap on the plus sign in the bottom-left-hand corner of a group conversation to find more features, and tap the payments icon ($).”

The new feature enables you to send or request money from any individual within the group conversation, or to the entire group. You can also enter a total and have it divided between the group in order to pay a bill.

Just as with the current person-to-person payment feature, the group feature will only provide support for Visa or Mastercard debit cards.

Source: Facebook announces group payments feature for Messenger

9to5 Mac reports today that according to Bankhaus Lampe analyst Karsten Iltgen, Apple is planning to replace a PMIC component for iPhone and iPad that it currently gets from Dialog with its own in-house custom silicon chip by 2019.

Iltgen says that Apple has been hiring engineers from Dialog to work on Apple-branded power management chips, which are used to manage voltage and charging of device components. It could be that this is Apple finally attempting to tackle battery longevity issues by taking them in-house.

In the original report, Reuters said that a source had confirmed that Apple was recruiting Dialog engineers in Munich, saying, “They are poaching like crazy.”

At this news, Dialog’s share price dropped by around 20% in early stock market trading. However, Dialog might be reassured by a report from Barclays Research that says that Apple is not likely to completely sever its relationship with the company, citing the fact that Dialog has over 1,300 employees and Apple only has around 80 engineers, as well as noting that Dialog also has necessary intellectual property that Apple cannot get around.

Source: Analyst believes Apple developing its own custom battery power management chips for iPhone

Minecraft developer Mojang has today announced a new “Marketplace” feature for the mobile and Windows 10 versions of the game that will offer skins, mini-games, textures, and worlds that have been created by other Minecraft players, creators, and community members. This is the first time that players have been able to download community creations directly from within the game, and will be available with the forthcoming Discovery update to the game.

Unfortunately not everyone will be able to post creations for sale on Marketplace, as creators “with a registered business” must first apply to be included in the Marketplace.

Creators that will be selling their wares in the Marketplace on launch day include Noxcrew, BlockWorks, Qwertyuiop The Pie, Blockception, Sphax, Eneija Silverleaf, Imagiverse, Polymaps, and Razzleberry Fox.

“The idea is to give Minecraft creators another way to make a living from the game, allowing them to support themselves in the creation of ever-greater projects, while giving Pocket and Windows 10 players access to a growing catalogue of fun stuff - curated and supplied by us, safely and simply,” said Mojang.

Players can buy “Minecraft Coins” to use in the Marketplace via in-app purchase. That way, creators can choose their own price point “and take their share of what they sell,” said Mojang, adding that creators will get “the majority” of the profits after Apple takes its 30% cut.

The Minecraft Discovery Update featuring Marketplace will launch this spring.

Source: Minecraft: Pocket Edition Gaining Community 'Marketplace' for Creators to Sell Skins, Worlds, and More

According to remarks made by well-known app developer Steven Troughton-Smith, via 9to5 Mac, Apple is planning to drop support for all 32-bit apps when iOS 11 is released. This would prevent many older apps from working on iOS devices running iOS 11.

Although Smith has not divulged his source for this information, he says that he has heard “very clearly” that this is what Apple is planning to do, and certainly there have been many other recent rumours to that effect.

Since iOS 10.3, users opening a 32-bit app would have seen a pop-up informing them that the app should be updated by the developer, but you are still able to use the app.

The first 64-bit applications were supported by Apple with the release of the iPhone 5s in September 2013, and since February 2015 developers have been required to include 64-bit support with any apps that they have submitted to the App Store, and since June 2015 the same has applied to app updates that are submitted.

Source: Apple will reportedly drop 32-bit app support entirely with iOS 11 this fall

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